I've dabbled in several projects through the lens of a designer. These projects have tested my ability to design, to problem-solve, to fail early and to fail fast, to ideate, to rapid-prototype, and to realize at the end of the day, one must sleep to be creative all over again.
The work below is that of a thinker, a curious soul, and an imaginative dreamer.
A Design Portfolio
MAXEM Properties
Phnom Penh, Cambodia
2015/11
A real estate company situated in Phnom Penh, Maxem Properties tasked me with redesigning their 15 slot real estate newspaper ad.
Edusalsa.com
Stanford, CA, USA
2015/04 - 2015/09
This educational site focuses on helping Stanford students develop their academic lives. The site features a schedule planner, a knowledge linker algorithm to display classes similar to the selected class when exploring class options, lists of classes (common pre-requisites, one-unit, popular, etc.), and to view reviews of classes.
I joined before the second launch of the site was released and left by the fourth launch.
I worked with the front end developer to create features to add utility and boost the user experience of the site:
- suggested more organization within the site:
- submitted designs for the banner, tabs, and a colored backdrop
- suggested the importance of the ability to save class information
- inclusion of user login
- launched and marketed an idea to highlight a more humanistic side of the education process: addressing the mistakes and misconceptions made in Freshman year, "Dear Freshman Me" Letters
Biomimetics Dextrous Manipulation Lab
Stanford, CA, USA
2015/06 - 2015/09
The Biomimetics Dextrous Manipulation Lab researches flying and climbing robotics as well as haptic feedback in regards to skin stretch.
During the summer program, I helped further the projects of two PhD candidates. One project involved a skin stretch haptic feedback steering wheel. The other project involved an skitch stretch feedback MRI guided surgery needle. I also spent time developing a prototype for a skin stretch wearable to be used in driving applications to relay directional feedback.
For a more detailed summary of the summer, please visit the "Blog" tab in the header.
ME 110: DesiGn sketching
Stanford, CA, USA
2015/03 - 2015/06
Design Sketching: a 10 week long adventure into 1-D, 2-D, and 3-D perspective drawing. We learned how to represent basic shapes and replicate images in perspective.
Visual Thinking: a class that teaches design thinking, a method of design taught at Stanford which follows:
EMPATHIZE with the user
DEFINE problems
IDEATE solutions
PROTOTYPE an idea
TEST the prototype
The class sought to teach the principles through three projects: two five piece build-able towers (a feat of teamwork and design and tension of ropes), a mechanical pinball machine (using only cardboard and foamcore), and a presentation of a product.
Below are images of the mechanical pinball machine in the style of Bay to Breakers in San Francisco (a popular marathon run held every spring).
ME 101: Visual Thinking
Stanford, CA, USA
2015/03 - 2015/06